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Home Fascicolo n.3/2021 Bibliografia
Bibliografia
eSPORT: sport a tutti gli effetti?
pubblicato nel Luglio - Settembre 2021 in Sport&Medicina - fascicolo n.3

Bibliografia

  1. https://www.coni.it/it/discipline-associate.html.
  2. https://techterms.com/definition/esports.
  3. https://www.olympic.org/.
  4. Hallmann K, Giel T. eSports-Competitive sports or recreational activity? Sport management review. 2018;21(1):14-20.
  5. Adamu T. Organisation und Gestaltung von Lernprozessen in Computerspielen—eine Untersuchung am Beispiel der deutschen e-Sport-Szene. Dissertation, University of Dusburg-Essen. 2015.
  6. Froböse I, Rudolf K, Wechsler K, Tholl C, Grieben C. eSport Studie 2019. eSportler im Fokus der Wissenschaft: German Sports University Cologne, AOK, BGF; 2019.
  7. Kari T, Karhulahti V-M. Do E-athletes move. A study on training and physical exercise in elite e-sports. International Journal of Gaming and Computer-Mediated Simulations. 2016;8:53-66.
  8. Werner P. Teaching games - A tactical perspective. Journal of Physical Education, Recreation and Dance. 1989;60(3):97-101.
  9. Voss MW, Kramer AF, Basak C, Prakash RS, Roberts B. Are expert athletes ‘expert’ in the cognitive laboratory? A meta-analytic review of cognition and sport expertise. Appl Cognit Psychol. 2010;24:812-26.
  10. Vestberg T, Reinebo G, Maurex L, Ingvar M, Petrovic P. Core executive functions are associated with success in young elite soccer players. PLoS ONE. 2017;12: e0170845.
  11. Hadzic N. Dark Souls, Fall Guys and Mario Kart found to be most stressful games. AltChar 14 November 2020.
  12. Himmelstein D, Liu Y, Shapiro JL. An exploration of mental skills among competitive league of legend players. International Journal of Gaming and Computer-Mediated Simulations. 2017;9:1-21.
  13. Lee D, Schoenstedt LJ. Comparision of esports and traditional sports consumption motives. J Research. 2011:39-44.
  14. Weiss T, Schiele S. Virtual worlds in competitive contexts: Analyzing eSports consumer needs. Electron Markets. 2013;23:307-16.
  15. Highest Total Prizes Awarded. In: https://www.esportsearnings. com/players